Binbin Huang

PhD Student at The University of Hong Kong

I work on 3D computer vision. My goal is to give machines a human-like sense of the physical world. This requires solving two problems: how to recover what a camera can see, and how to imagine what it cannot. My research therefore spans 3D reconstruction, differentiable rendering, and generative modeling. I am advised by Shenghua Gao and collaborate with Yi Ma. I have spent wonderful years at ShanghaiTech, MSRA, and SCUT.

Recent Research

See Google Scholar for a complete list of publications. · * indicates equal contribution.

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CUPID: Generative 3D Reconstruction via Joint Object and Pose Modeling
CVPR, 2026 (Highlight)

Create canonically posed 3D object and an object-centric camera from single image in just a few seconds.

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GenFusion: Closing the Loop between Reconstruction and Generation via Videos
CVPR, 2025

Generative scene inpainting with a reconstruction-driven video generation model.

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2D Gaussian Splatting for Geometrically Accurate Radiance Fields

Surfels and a ray-cast based differentiable rasterizer enable efficient and high-fidelity geometry and appearance reconstruction from real images.

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Mip-Splatting: Alias-free 3D Gaussian Splatting

Mip-filters enables synthesizing alias-free scenes with 3D Gaussian Splatting.

Service

Journal reviewer: TPAMI, TVCG ...

Conference reviewer: SIGGRAPH, SIGGRAPH Asia, CVPR, ICCV, ECCV, ICLR, NeurIPS ...