Binbin Huang

PhD Student — The University of Hong Kong

Email · Github:@hbb1 · Google Scholar · CV (PDF)

About

I work on 3D computer vision, building AI systems capable of interacting with real-world 3D environments using visual inputs, much like how humans do. This includes inferring shape, materials, cameras, lighting, motion, and functional properties from limited 2D observations.

I am currently a PhD student at HKU, advised by Shenghua Gao and working closely with Yi Ma. From 2020 to 2024, I was a PhD student at ShanghaiTech University. From Winter 2022 to Spring 2023, I interned at MSRA, working with Xin Tong and Jiaolong Yang. I did my undergraduate at SCUT in 2020.

Research

See Google Scholar for a complete list of publications.

* indicates equal contribution.

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CUPID: Pose-Grounded Generative 3D Reconstruction from a Single Image
Preprint, 2025

Create canonically posed 3D object and an object-centric camera from single image in just a few seconds.

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GenFusion: Closing the Loop between Reconstruction and Generation via Videos
CVPR, 2025

Generative scene inpainting with a reconstruction-driven video generation model.

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2D Gaussian Splatting for Geometrically Accurate Radiance Fields

Using surfels and a ray-cast based differentiable rasterizer enables efficient and high-fidelity geometry and apperance reconstruction from real images.

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Mip-Splatting: Alias-free 3D Gaussian Splatting

Mip-filters enables synthesizing alias-free scenes with 3D Gaussian Splatting.

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3D-aware Image Generation using 2D Diffusion Models
ICCV, 2023

Create 3D consistent scene from a single image via iterative multiview RGBD sampling and fusion.

Service

Journal reviewer: TPAMI, TVCG ...

Conference reviewer: SIGGRAPH, SIGGRAPH Asia, CVPR, ICCV, ECCV, ICLR, NeurIPS ...